- Tabletop Gaming
- The Dungeoneer's Guide
- The Skinner's Sanctum: A Dungeoneer's Guide Adventure
The Skinner's Sanctum: A Dungeoneer's Guide Adventure
The Skinner’s Sanctum is designed to be played with the gaming system, The Dungeoneer’s Guide; it can be played solo or with a group of Dungeoneers.
In this venture, your Dungeoneer will take on a perilous task to locate Lorace Gagnon, the special friend of South Post’s wealthiest merchant, Viktor Winkelpeck. You will face a variety of foes in a handful of locations, delve deep into a grisly and gruesome cavernous sanctum, and be faced with numerous challenges that endanger the life of even the toughest Dungeoneer. From contract to finale, this story will open up the world of EverWyrd and begin to unravel a treacherous plot, tying in elements from our other titles, such as The Playful Necromancer, and The Smuggler’s Life.
The files include:
- The 92-page Adventure Text
- 2D cutout miniatures
- 11x17 maps
In order to play this adventure, you will need:
- The Dungeoneer’s Guide, Core Rulebook (V1.0)
- Printed maps of the Sanctum, the Crypt, and road locations
- Dice, paper, and pencil